Concept Art is Dead – 4 Zones of Awesomeness
In this 2015 GDC talk, One Pixel Brush’s Shaddy Saffadi argues that what AAA games need now are not concept artists but concept designers with a refined sensibility for storytelling, shape design and cinematic lighting.
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Consider contributing to help us keep sharing more content like this. Our goal is 1) to share relevant and uplifting news to artists, 2) to share my ‘how tos’ around how I do what I do for independent artists no matter where you are on your journey, and 3) to simply share my quirky interests and what motivates my creativity. Thank you for your support, we couldn’t do this without you!
Leave a Comment